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© 2026 Somi AI. All rights reserved.

Built for people shipping with AI.

What is Rive?

Design, animate, and ship interactive 2D and 3D graphics to web, mobile, games, and more with open-source runtimes

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Pricing

Freemium (Free to use with limited features)

Overview

Rive is a 2D and 3D engine for games, apps, websites, and interactive UI. You can build by hand in the Rive Editor, or let a coding agent like Claude Code, Codex, or Cursor build Rive files through the Rive CLI. State machines, data binding, and scripting turn animations into graphics that react to input. Open-source MIT runtimes cover web, mobile, desktop, game engines, and consoles, with no royalties or runtime fees. It suits designers, developers, and game teams.

Key Features

  • Rive Editor: Draw, rig, animate, and wire up interactive graphics in one place. Pen and Brush tools, bones, meshes, Auto Trace, and Auto Weights handle character rigging.
  • State Machine and Data Binding: Connect animations as states, respond to hovers, clicks, taps, and gamepad input, and drive visuals with live data. Your graphics react instead of just playing back.
  • Rive CLI for Coding Agents: Agents build Rive files from plain-text Rive Markup Language. The CLI compiles scenes, renders frames headless, and runs in CI, and projects work with Git or Perforce as readable diffs.
  • Built-in AI Agent: The Editor's AI Agent writes scripts, builds layouts, and animates. It can also rebuild a Figma file as an interactive Rive app.
  • AnimaScript Scripting: Add logic, procedural motion, and custom drawing. Scripts compile to WebAssembly, run sandboxed, and are signed on publish, so runtimes refuse altered scripts.
  • Responsive Layouts and UI Tools: Build reflowing layouts, virtualized scrolling lists, N-Slicing, reusable components, and shared libraries for production UI.
  • GPU Canvas and 3D: Combine 3D models, cameras, lights, and shaders with vector art. Vector Feathering adds soft edges and glows without the cost of traditional blur.
  • Open-Source Runtimes Everywhere: Ship to JavaScript, React, React Native, iOS, Android, Flutter, Unity, Unreal, C++, desktop, PS5, Xbox, and Switch. Plugins also cover Framer, Webflow, and Wix Studio.

Pros

  • No Runtime Fees: Runtimes are MIT-licensed, with no royalties or revenue share, so shipping to millions of users doesn't raise your costs.
  • Interactivity Built In: State machines, listeners, and data binding let you build interactive animations rather than fixed playback files.
  • Lightweight Output: The .riv format produces small files, and reviewers point to compact final files compared with JSON-based animation formats.
  • Designer-to-Developer Handoff: Reviewers note that motion designers can get animations into products with less developer help, and inputs act as a clear contract between design and code.
  • Broad Platform Reach: One file can run across web, mobile, desktop, game engines, consoles, and embedded screens.
  • Proven in Production: Spotify, Duolingo, Disney, Riot Games, LinkedIn, and Figma use Rive.

Cons

  • Seat Caps on Lower Tiers: Cadet tops out at 3 seats and Voyager at 25. Libraries and embed URL hosting start at Voyager, so growing teams move up tiers quickly.
  • Enterprise Required for Larger Companies: Organizations with $10M+ in annual revenue go on the Enterprise plan at $120 per seat per month, which costs much more than the self-serve tiers.
  • Some AI and Scripting Features in Early Access: The features page lists the AI Agent and scripting as early access. Agent usage runs on monthly credits, and advanced models are limited to Voyager and above.
  • Proprietary File Format: The .riv format belongs to Rive. Lottie is an open standard with a larger existing ecosystem, which matters if you want vendor-neutral assets.

Use Cases

  • Interactive App UI: Build animated buttons, onboarding flows, and stateful icons for iOS, Android, and desktop. Your designers define the states, and your developers trigger them through inputs.
  • Games and Game UI: Create whole 2D or 3D games, or just menus and HUDs, and ship them through Unity, Unreal, C++, or straight to consoles. Gamepad listeners and audio events are built in.
  • Website Heroes and Product Stories: Add interactive hero sections and scroll-driven product pages to sites built in React, Framer, Webflow, or Wix Studio, without heavy video files.
  • Reactive Characters and Mascots: Rig characters with bones, meshes, and IK, then let them react to user actions. This works for app mascots or AI assistant characters in a product.
  • Agent-Driven Production: Have a coding agent generate Rive files from plain text with the CLI, review changes as Git diffs, and verify renders headless in CI before you publish.
  • Broadcast, Automotive, and Embedded Graphics: Drive scorebugs and live data overlays, or build vehicle clusters and infotainment screens, using data binding on custom hardware.

Frequently Asked Questions

Is Rive free to use?

Yes. The Free plan includes the Rive Editor, the CLI, and a limited AI Agent. It's capped at 3 collaborative files, 1 project, and 50 CLI publishes and pushes per month, and exports include a splash screen.

How much do Rive's paid plans cost?

Cadet costs $9 per seat per month (up to 3 seats). Voyager costs $32 per seat per month (up to 25 seats). Enterprise costs $120 per seat per month and is meant for organizations with $10M+ in annual revenue.

Do I pay royalties or runtime fees when I ship with Rive?

No. Rive's runtimes are open-source under the MIT license, and Rive charges no royalties, revenue share, or runtime fees.

Can I use Rive with AI coding agents?

Yes. The Rive CLI lets agents such as Claude Code, Codex, and Cursor build Rive files from plain-text Rive Markup Language. Any agent that can run commands on your computer works, and you don't need a Rive account to build with the CLI.

Does Rive train its AI on my files?

No. Rive states that it doesn't train its AI on users' files. Voyager and Enterprise plans also let you bring your own Agent API key.

Which platforms does Rive support?

Rive runs on web (JavaScript, React, React Native), iOS, Android, Flutter, macOS, Windows, Linux, Unity, Unreal, C++, and PS5, Xbox, and Switch. Plugins are available for Framer, Webflow, and Wix Studio.

Can I import existing work into Rive?

Yes. You can drag in Lottie JSON files, paste SVGs copied from Figma, import PNG, JPEG, WebP, and PSD files, and import Flash (.fla) animations.

Does Rive support team collaboration?

Yes. Teams can collaborate in real time, and Voyager adds shared Libraries for reusing components across projects, plus unlimited revision history.

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Product information

Agent-native engine for interactive 2D and 3D graphics

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